
This glitch can happen on Windows/MAC versions. The Soldier will never open his mouth when doing a Shovel Taunt. Occasionally when a player does a taunt or response, the characters' mouth will not play any animation, but the sound can still be heard. Occasionally, if a player leaves a game during lag or gets disconnected due to lag, they may not have any sound effects in the main menu. Occasionally, if a player leaves a laggy game and joins a new game, their crosshair or aiming reticule will not be visible on the screen. After the room has gone back to the lobby and another match begins, the game will automatically boot the players who recently joined that made it over the limit. More players will be able to join and thus, the game will be over the maximum player limit. Therefore, it will still be considered an open room. If the room has too many spectators, the game assumes players are still needed on the teams. The cause is a texture error for the roof. Occasionally, a player will be able to see through the bridge roof on 2Fort. This can be done by only the host and by jumping into the water hose located outside the red spawn door on the left. Another specific Xbox 360 glitch where a strange "Deadzone" on Gravel Pit would lag all other players if the host jumps into it. After the update, however, the developer console was completely blocked from any modification.

Before the JPatch (Xbox), players could modify the binary data in any Orange Box save file and access the console via a bind to a specific button.
#DEAD RISING 3 MAP COLLECTIBLE GLITCH PC#
Unlike the PC version, the console versions of Team Fortress 2 are denied access to the developer console.
